Commando1968

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Commando1968 last won the day on November 14 2017

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About Commando1968

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    "Do or do not. There is no try."
  • Birthday 03/13/1989

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    Wisconsin

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    Commando1968
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  1. You'd have to be a contributing author.
  2. When only competitors vote in the selection process...COME VOTE FOR BANK OF THE MONTH

     

  3. Saturday June 18th is our next meeting.
  4. All parties are able to make it. We are on in a little over 12 hours.
  5. Looking to transition power this saturday June 4th at our usual time. I need to hear from unholy if the Brits can make it.
  6. So today was a momentous day for our heroic adventurers. They conquered the final boss of the Sunless Citadel! While our current quest is essentially complete we are meeting to discuss the future of the campaign and to wrap up/level next weekend. May 28th 8:00AM CST
  7. After a couple weeks off, we got together with everyone except for Trish. It was a day full of exploration and combat. There were lots of little encounters, so I won't go into great detail about those...skeletons, fire worms, big goblins. What was interesting was Aang running up behind one of the enemies and one hitting it surprisingly. This was despite him rolling so many crit misses this session. Aang also successfully farted in a confined space and blamed it on Trish, and she believed it. There was one combat round where 2 players and 1 npc all screwed up royally. We are scheduled to play next SUNDAY May 22, 2016 @ 8:00 AM CST (our normal time).
  8. I have not heard otherwise, so I still plan on being up for the game tomorrow.
  9. I can say with 90% certainty that my internet will be down from Friday until Tuesday, if I'm lucky. I am going to cancel the game for this week. Please let me know if the following Saturday, May 14, at our usual time works. I hope I can get my ISP out to remount the dish before then.
  10. Since it has been almost 2 weeks since the last post, I figured I better post up what happened. Really not much happened story wise. Our adventurers delved deeper into the citadel. They fought some rats and goblins. They did some looting. They killed some fire worm things. They came away with some pretty sweet loot. All of this occurred in like 4 rooms, so there's not much to tell. Oh, Aang caught on fire punching a worm. That was about the funniest part. We are scheduled for Saturday May 7th at our normal time. NOTE: I may not be able to make the 7th. We are having our roof redone, which means the satellite that provides me sweet, sweet internet is coming down next Tuesday. I do not know if the contractor will be done and the ISP can make it out before our time. Watch the forums and roll20 for more detailed info. When I know more, I'll let you guys know.
  11. After a month-long hiatus, we finally got back together and delved into the dungeon once again. I took us a little bit to get back into the swing of things, so we only made it through one encounter. After getting the initials out of the way, our brave adventurers decided to go down the purple hole. We play next week Sunday April 17, 2016 @ 8:00 Central, our normal time but on Sunday.
  12. We are still scheduled to play tomorrow morning. I'll be up unless I hear otherwise before too late tonite.
  13. This week... questioned the statue, to which Aang expertly responded "STARS!!!!!". This response opened a secret a secret door, and they walked in. A glowing orb was stuck in a southern alcove, with three similar orbs, although broken, in 3 alcoves to the north. Upon getting close, it began emitting a very annoying sound that left some adventurers nearly paralyzed. After much hardship, the group managed to throw the orb out of the room, which rendered it silent. Not being satisfied, the group decided to experiment with the orb, rolling it back into the room. Upon close inspection, it again went off, the adventurers apparently learning nothing. Again after similar hardship, they were able to remove the orb from the room rendering it silent. Beldak with his sensitive ears was temporarily deaf, blood dripping from his ears. After some interesting nonverbal communication, Beldak realized he was deaf and performed a heal of epic proportions on himself. Continuing on, the adventurers came into a room lined with Elven statues cared of red flecked white marble, with one plinth mysteriously empty. Aang charges forward, finding a pit separating this room from a very opulent chamber. Wasting no time, he begins to attempt an Indiana Jones style swing across the pit. Meanwhile, Trish is investigating one of the statues and comes across a trapdoor which ends up leading to the opulent chamber. Near to the trapdoor is an inscription which reads Trish pushes forward, emerging in the opulent chamber, and goes to signal Aang, but in doing so, enters combat with some devilish looking creature. Ghengis comes to the rescue dealing massive damage to the creature which in turn says and flies away, to where, it is not known. Our adventurers gather around an ornate sarcophagus, covered in dragon reliefs and 6 rusty shackles. Around the room are four torches, of which only one is lit. They decide to light the other three, which successfully makes the room brighter. They then decide to break open the shackles to kill the dragonpriest inside, because "Hey, loot." Trish, Aang, Ghengis, and even little Erky managed to break the six shackles. Erky showed everyone how it was done when on his 3rd attempt he ripped the entire shackle out of the stone, and dropped it like a mic after a successful rap battle. One final push of the lid, and the dragonpriest jumps out, mad from his long imprisonment, and ready to kill anything that moved. Trish and Aang led off with successful hits, followed by Erky who failed miserably. Then Ghengis stepped in. With a massive feat of strength and weapon finesse, he showed the rest of the party how to kill a dragonpriest. He triple crits on the beast, dropping it like a sack of potatoes. Beldak proceeds to grapple the unconscious body. Trish and Aang decide to bind the priest, and Erky attempts to euthanize the beast, but fails even when it is unconscious and motionless. Then the priest wakes up. It tries to break its bonds but is entirely unsuccessful. Ghengis decides he has had enough of this and decides to put the beast down for good. With a mighty swing he separates the head from its body, and while in swing throws the head up in the air, brings his sword back like a baseball bat, and hits a homerun with the head. The sarcophagus is looted, and then like serial killers, the party cuts the body up into pieces and throws them back into the coffin, sealing it once again. The party then proceeds to delve into the lower levels of the Sunless Citadel. They did make a trip back to town to resupply, which was entirely uneventful. We will be back April 9, 2016 at our usual time.
  14. Let's see if G01d reads this and responds. I have no problems with taking a week off if needed.