Dungeons & Dragons


Lord Danbell

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18 hours ago, gold warrior said:

My weekends are looking turrible... just turrible over the next bit of time.

cant make it the 17th :S  someone can play as Aang if we otherwise have a quorum.

That was my bad. I put the wrong date down. The 10th is this weekend. 

We are on for this weekend, as listed on Roll20. 

 

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  • 3 weeks later...

I apologize for my tardiness in posting this. I got sidetracked and basically forgot, so it won't be as neat as the previous entries.

 

Previously...

 

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In our latest adventure, our brave adventurers slew a bunch of rats in an attempt to get food for a dragon they do not yet possess. Meepo, still as afraid as ever, proves ever increasingly difficult to work with. While exploring the Sunless Citadel and making their way towards the domain of the goblins, our adventurers came across a strange room. In this room was a fountain and an ornately covered locked door. After speaking the draconic words inscribed in the fountain, it sputtered to life, emitting a liquid which was identified as a breathe fire potion. After much debate and failed attempts, Beldak discovered how to open the locked door with a turn undead spell. Everyone entered the room except for Meepo and Aang, and 5 skeletons exited the sarcophagi lining the walls. The group quickly dispatched them, once Aang stepped in to lend a hand. After defeating the skeletons, the adventurers acquired an everburning candle, a special whistle, and an unidentified potion from the altar. 

 

I plan to be on for Sunday's game, unless I hear otherwise. 

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On 2/2/2016 at 5:20 PM, gold warrior said:

so what happened

I caught the flu the night after and completely blanked on writing it. That's what happened. I'm still getting over it, but here's what happened last week!

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Our adventure picks up this week, with the heroes making their way through the infested cells to find out why one of the four sets of bootprints didn't make it back. After the rogue decides it's not necessary to sneak along, dire rats come pouring out of the cells surprising our adventurers. These nuisances were quickly dispatched. Making their way past the cell block, our adventurers come upon a room with two traps jammed open with iron bars. Using her keen senses, Trish investigates the room for more traps, finding one in the fountain. She recognizes that it is a poison gas trap with a keyword trigger, similar to the fountain that spewed forth fire breath potion in the previous episode. Keeping that in mind, our adventurers proceeded through the only door in the room, opening it to find Guthash, the mother of the dire rats, and 3 dire rats guarding her. Acting quickly, our adventurers run back the way they came, with Beldak shouting the draconic phrase "Naihuine" (Common - Let there be death), as he made his way out of the previous chamber. Poison gas begins to fill the room. A couple of rats stupidly walked into the poisonous gas, and were dispatched post haste. One rat remained with his MAMA and our adventurers took to attempting range attacks on the duo, until they safely got out of range/sight. Once the cloud began to dissipate, the tallest members of the party ventured forth, heads above the poisonous mist, to dispatch the remaining rats. The dire rat was quickly dispatched and Guthash yet remained. The even tempered Ghengis couldn't let this happen, and he moved in for the kill, skewering the rat like a kebab. He then kicked it off and with a triumphant move shook the blood from his blade. 

Searching the room, our adventurers found the body of Karakas the ranger, as well as enough loot to retire on. All in all, the party walked away with 

    - gold ring engraved with "Karakas"
    - 1 potion of cure light wounds
    - 6 arrows
    - 5 shurikens
    - Studded leather armor
    - Shortbow
    - pouch
    - waterskin
    - 1 days rations
    - flint and steel
    - bedroll
    - 3 torches
    - a sack
   - 310 silver
   - 87 gold
   - 4 gems worth 10 gold a piece

There was much debate over taking the items of a dead man, but greed prevailed! Aang was very convincing in the necessity of taking everything.

But all this loot was not enough to satisfy our heroes. They still wanted to complete their quest! Onward they trudged through the darkness, back the way they came, following the footsteps of the trio before them. They happened upon a door, which they threw open to find.........another door! Ah, but this door was no ordinary door, it came with a special trap. Trish quickly moved in to disarm the trap, and after one failed attempt at disarming, set off the trap, which was nothing more than a simple bell style alarm at the local 7/11. This alerted all nearby foes that trouble was afoot. 

Knowing this, the gang threw open the door, finding a hall 40 feet long, covered in caltrops, with goblins lying in wait on the other side of a makeshift wall. Aang, being ever agile, made a wall run towards the far end, miffing his dismount and narrowly avoiding landing on top of the caltrops. Trish attempted a trick shot, aiming at a goblin behind the wall. Hearing only a "thck" of the arrow contacting flesh, the battle raged on. Aang leads the charge by leaping over the wall to find, a dead goblin, with the other one missing. Our heroes surmised that the partner ran off to alert others, and finishing the combat sequence, gathered up what loot they could, including 16 pounds of caltrops. What fun! 

Tune in next week!

Game is on for Sunday February 7, 2016. 

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This week on MaSoRS DnD, featuring the guest DM, mango the heavy smoker...

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Our story opens up on the hilarity that is Beldak attempting to scale an impossibly high 3-foot wall. The shenanigans continued when Ghengis attempted to kick down a door, twice, once with each leg, much to the same effect. Aang then steps in and shows Ghengis how to open a door with a mighty foot. Not wanting to leave the door behind, Aang and Ghengis ripped it off its hinges, and like one of those cheesy spy movies, attempted to sneak across an open room behind the door. This did not fool the goblins at the other end of the room who assaulted the door with javelins. After destroying the door, the goblins were free to prey upon Aang and Ghengis who were anxiously awaiting backup. Ghengis got the first kill, followed by Trish who absolutely slaughtered another goblin. A goblin attempted to attack Aang through the wall and ended up injuring himself. Aang responded by jumping over the wall and booting a goblin to the face, killing him instantly. The 2 remaining goblins attempted to down Aang but Aang had a different plan, catching a breaking one of the javelins, and gracefully avoiding contact with the second. The goblins persisted however, with one Goblin critting on Aang and downing him. Aang attempts to sweep the goblin in the legs, but only manages to do a failed breakdance and start knocking on death's door. Beldak, not wanting to miss out on the fun, attempts to shoot one of the goblins, and successfully shoots Ghengis in the back for 9 damage. Ghengis slays the goblin that Beldak couldn't kill, and Beldak kills the last goblin. 

Trish decides to scout out one of the rooms, finding barrels of brackish water, crates of putrid jerky, 5 pints of oil, and barrels of elf-pudding. The thought of pudding made from elves bothers her so much, that she finds herself quite unable to concentrate fully in battle. Trish then decides to search the bodies of the goblins that they just killed, finding a silver flask filled with nasty goblin liqueur as well as a single key. Aang quickly attempts to snatch the key from her hand, but she catches his hand as it escapes with  the key. Not wanting to give it up, he wrestles his hand away, making his way to the southern door where he uses the key to open it. Inside, he finds 3 kobold prisoners and a gnome. After much tense dialog between the kobolds and Meepo, Meepo convinces them that it is safe to retreat and frees them. The gnome introduces himself as Erky Timbers, who has been in captivity for over a year. The adventurers encourage him to join the party, which he does, and they outfit him with some goblin arms and armor. 

Aang, being ever bullheaded, pushes on to the next area, not even stopping to watch the hilarity that is Ghengis attempting to cross the wall. He pushes open a door to find, 6 goblins inside ready for action. He narrowly avoids getting hit by 2 javelins, before he is able to close the door and call the party up to his aid. The party is able to dispatch the goblins with ease, and Aang showboats on his final kill, killing the final goblin, and throwing a final punch to end in a picturesque pose. 

Trish takes the opportunity to walk to the only door that has not yet been investigated in the area, walking right on to a trap. She narrowly avoids falling in. Pressing forward, she, after many unsuccessful attempts, unlocks the door and opens it to find...



Calcryx, the dragon wyrmling they've been looking for. Meepo whispers to her to use non-lethal damage to knock it out. 

Tune in next time. 

We are scheduled for Sunday February 21, 2016 at 8:00AM CST. 

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  • 2 weeks later...
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Our adventurers continued on their quest. Having found the dragon Wyrmling they sought, the attempted to capture it without killing it. At least, that was the plan, but not everyone followed it. With a little DM magic the dragon wyrmling performed some extraordinary feats to make the fight seem somewhat difficult, since the dm's rolls sucked. Eventually, they were able to knock it out, but not before it had burrowed under ground, flown through the air, and killed Meepo. Thanks to Beldak's magic, Meepo was resurrected, and our adventurers continued on their merry way, looting the room. They found some decent treasure, a statue and a bone-carved scroll case, the most notable of the bunch. With the dragon in tow, they decided to continue on towards the queen, identifying that there must be a door that leads south based on the map that Aang had been developing. 

Trish lead the way, checking for traps, sneaking along and peeking in rooms. She comes across a room with 7 goblins in it, and after discussing a plan, Aang is given a portable ram and plans to run through the doorway and knock down most of the goblins, while the rest of the party splits into two groups entering the room from 2 sides. Aang successfully killed one goblin, as his attack did not go according to plan. A battle then ensued. Without getting into too much detail, in the end our adventurers killed 16 goblins and 3 hobgoblins. Trish was knocked down twice. Erky embarrassed himself by impaling his hand on some spikes on the goblin armor. Aang kicked erky in the face. Ghengis threw out his back attacking a goblin and impaled himself on the goblin's blade. 

As impressive as Erky is he only managed to get his first kill in this encounter. Much loot was to be had, finding 2 statuettes, 3 silver rings with moonstones, and 50 gold pieces and 178 silver pieces. 

Much xp was to be had. Although the players begin to suspect that their gains are lower than they should be, and they are! All will be revealed in time. 

The summary was a little shorter than normal, but nothing truly interesting went on. The dm was very disappointed in his rolls, because apparently goblins cannot hit Aang or Ghengis :(

We are scheduled for SATURDAY February 27, 2016 @ 8:00AM CST.

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This week on our DnD adventures...

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Our battle weary adventurers started off from their previous battle of slaying 19 goblins/hobgoblins by venturing further into the keep, ignoring their feelings of needing rest and wanting to return the dragon wyrmling. Trish attempts to search the door for traps, failing miserably causing goblins in the next room to rush forward, knocking her back. A battle thus ensued. 3 hobgoblins, 4 goblins, and 1 twig blight rush forth attempting to slay the adventurers. Trish promptly gets knocked down. Aang attempted to close the door but a goblin koed him during his sprint. Soon afterward, Grenl the Sorcerer and Durn the Goblin Leader join the fray. Despite their hefty hp and hit potential, bad rolls proved to again be the bane of the DM. During the entire battle, everyone got knocked down once, except for Beldak the Useless, not so useless now, huh? Beldak and Erky used all of their remaining spells to attempt to keep everyone alive, but the battle ended with Erky and Ghengis unconscious. The only notable kill was Trish with a 360 noscope headshot to the penultimate goblin. With a magical burst of knowledge, Aang resurrects his fallen comrade in Genghis with a hearty butt slap after the battle. Erky remained unconscious.

Trish searched the dead bodies finding a signet ring, scale mail, a longsword, and a masterwork shortbow on Durn. On grenl she found 23 sp, 4 gold, and a light mace. Trish  then made her way to the goblin throne room, and failing to find any traps on the chest therein, steps to the side to open it, getting hit with wyvern poison darts in the process. Inside she claimed 600 gold, 1 black gem, a set of masterwork thieve's tools, 4 vials of an unidentified liquid, and 1 vial of some other liquid. With the battle won, our adventurers took 16 hours of rest, using their spells in between to heal up to full. In between, Beldak  heard from his god that they should ID the potions. In doing so, they find out that the potions are 4 cure light wounds and 1 antipoison. The DM then revealed that Durn was not the brightest goblin, and rather than learn how to undo the trap on his treasure chest, he would just put a new cure potion in each time he opened it. 

They then made their way to the queen to return the wyrmling. With a head full of confidence, Trish walked right onto a trap, before the last door, narrowly avoiding falling in. Upon returning to the queen, Beldak was elected to commune with her. After much back and forth where the adventurers began to suspect the queen was up to something, Beldak stammered about wanting more reward for solving the Kobold's problem. They presented the head of Durn, followed shortly after by Grenl which caused the queen to laugh. She agreed to hand over all of the treasure sitting next to her, with a particularly diplomatic reasoning from Beldak. Trish attempted to sleight of hand the key from the dragon's mouth, but despite a valiant effort, it would not budge. Thus, Ghengis ripped the key from the dragon's mouth beside the queen, causing the queen to laugh again at his great show. The also procured Quaal's feather token (tree), 3 scrolls, and a flask of cure disease.  Despite Trish's attempt to glean more information, they were commanded to come back tomorrow. They then took their leave to prepare for delving into the citadel behind the locked door they just got the key for. 

 

As a result of some error on the DM's part, all characters leveled to 3, except Erky who made it to 2. The reasoning behind this is that the queen was interfering with their exp as a means of coercing them into completing the quest. The DM promises to make sure exp matches from now on. 

We are on next week Saturday March 5, 2016 at 8:00 AM CST.

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This week...

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Our brave adventurers, having gotten a goods nights sleep and after gaining new abilities, set forth to find the door to which the key belonged. They made their way back the way they had come from, towards the entrance, backtracking to the door with a stone carving relief of a dragon. Putting the key in and turning it, the door shuttered open, with the pressure of age ushering from within. Aang takes charge, poking his head in only to find a dragon! But before he dons his brown pants, he realizes it is merely a statue. Signaling to the others to follow, Aang enters the chamber and proceeds to inspect the dragon statue, which comes to life as he approaches. 

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We come at night without being fetched; we disappear by day without being stolen.

questioned the statue, to which Aang expertly responded "STARS!!!!!". This response opened a secret a secret door, and they walked in. A glowing orb was stuck in a southern alcove, with three similar orbs, although broken, in 3 alcoves to the north. Upon getting close, it began emitting a very annoying sound that left some adventurers nearly paralyzed. After much hardship, the group managed to throw the orb out of the room, which rendered it silent. Not being satisfied, the group decided to experiment with the orb, rolling it back into the room. Upon close inspection, it again went off, the adventurers apparently learning nothing. Again after similar hardship, they were able to remove the orb from the room rendering it silent. Beldak with his sensitive ears was temporarily deaf, blood dripping from his ears. After some interesting nonverbal communication, Beldak realized he was deaf and performed a heal of epic proportions on himself. 

Continuing on, the adventurers came into a room lined with Elven statues cared of red flecked white marble, with one plinth mysteriously empty. Aang charges forward, finding a pit separating this room from a very opulent chamber. Wasting no time, he begins to attempt an Indiana Jones style swing across the pit. Meanwhile, Trish is investigating one of the statues and comes across a trapdoor which ends up leading to the opulent chamber. Near to the trapdoor is an inscription which reads 

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A dragonpriest entombed alive for transgressions of the Law still retains the honor of his position. 

Trish pushes forward, emerging in the opulent chamber, and goes to signal Aang, but in doing so, enters combat with some devilish looking creature. Ghengis comes to the rescue dealing massive damage to the creature which in turn says 

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You broke the binding; my watch over the dragonpriest is over.
 

and flies away, to where, it is not known.

Our adventurers gather around an ornate sarcophagus, covered in dragon reliefs and 6 rusty shackles. Around the room are four torches, of which only one is lit. They decide to light the other three, which successfully makes the room brighter. They then decide to break open the shackles to kill the dragonpriest inside, because "Hey, loot." Trish, Aang, Ghengis, and even little Erky managed to break the six shackles. Erky showed everyone how it was done when on his 3rd attempt he ripped the entire shackle out of the stone, and dropped it like a mic after a successful rap battle.

One final push of the lid, and the dragonpriest jumps out, mad from his long imprisonment, and ready to kill anything that moved. Trish and Aang led off with successful hits, followed by Erky who failed miserably. Then Ghengis stepped in. With a massive feat of strength and weapon finesse, he showed the rest of the party how to kill a dragonpriest. He triple crits on the beast, dropping it like a sack of potatoes. 

Beldak proceeds to grapple the unconscious body. Trish and Aang decide to bind the priest, and Erky attempts to euthanize the beast, but fails even when it is unconscious and motionless. Then the priest wakes up. It tries to break its bonds but is entirely unsuccessful. Ghengis decides he has had enough of this and decides to put the beast down for good. With a mighty swing he separates the head from its body, and while in swing throws the head up in the air, brings his sword back like a baseball bat, and hits a homerun with the head.

The sarcophagus is looted, and then like serial killers, the party cuts the body up into pieces and throws them back into the coffin, sealing it once again. 

The party then proceeds to delve into the lower levels of the Sunless Citadel. 

They did make a trip back to town to resupply, which was entirely uneventful. 

We will be back April 9, 2016 at our usual time. 

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  • 4 weeks later...

After a month-long hiatus, we finally got back together and delved into the dungeon once again. I took us a little bit to get back into the swing of things, so we only made it through one encounter. After getting the initials out of the way, our brave adventurers decided to go down the purple hole.
 

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Aang jokingly jumped down the hole, and in the joke scenario plummets to his death.

Having realized the hole is very deep, the adventurers decided to explore the hole further. They lowered Erky down into the hole, letting the gnome scout out the underground. Receiving the intel from Erky, they decided to go down the hole themselves. Beldak was encouraged to go down the hole first. They tied a rope to him just in case, and it was a good thing they did. He failed to grab onto the rope at the start and fell 1/4 of the way down the hole before his friends stopped his plummet. After much difficulty, everyone makes it down the hole, unfortunately, all the noise alerted the nearby enemies, even drawing in a midlevel boss.

Trish was the real hero of this round, downing 4 of the 7 enemies. Aang and Beldak both went down during the fight, underestimating the enemies. After finishing the fight, the looting began. In the immediate area/off the bodies our heroes looted 

   - +1 morningstar

  - scale mail

   - 6 javelins

   - backpack 

   - waterskin

   - bedroll

   - sack

   - unided potion

   - 165 silver

   - 10 gold

   - 2 shovels

   - 1 crown of stag horns

We play next week Sunday April 17, 2016 @ 8:00 Central, our normal time but on Sunday. 

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  • 3 weeks later...

Since it has been almost 2 weeks since the last post, I figured I better post up what happened.

Really not much happened story wise. Our adventurers delved deeper into the citadel. They fought some rats and goblins. They did some looting. They killed some fire worm things. They came away with some pretty sweet loot. All of this occurred in like 4 rooms, so there's not much to tell. Oh, Aang caught on fire punching a worm. That was about the funniest part. 

 

We are scheduled for Saturday May 7th at our normal time. 

 

NOTE: I may not be able to make the 7th. We are having our roof redone, which means the satellite that provides me sweet, sweet internet is coming down next Tuesday. I do not know if the contractor will be done and the ISP can make it out before our time. Watch the forums and roll20 for more detailed info. When I know more, I'll let you guys know. 

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I can say with 90% certainty that my internet will be down from Friday until Tuesday, if I'm lucky. 

I am going to cancel the game for this week. Please let me know if the following Saturday, May 14, at our usual time works. I hope I can get my ISP out to remount the dish before then. 

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  • 2 weeks later...

After a couple weeks off, we got together with everyone except for Trish. 

It was a day full of exploration and combat. There were lots of little encounters, so I won't go into great detail about those...skeletons, fire worms, big goblins. What was interesting was Aang running up behind one of the enemies and one hitting it surprisingly. This was despite him rolling so many crit misses this session. Aang also successfully farted in a confined space and blamed it on Trish, and she believed it. There was one combat round where 2 players and 1 npc all screwed up royally. 

We are scheduled to play next SUNDAY May 22, 2016 @ 8:00 AM CST (our normal time).

 

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  • 2 weeks later...

So today was a momentous day for our heroic adventurers. They conquered the final boss of the Sunless Citadel!

 

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Our story unfolded with our brave adventurers in the mysterious room with a dragon statue and a redstone circle set into the floor. After many trials our adventurers unlocked the secret of the room. Beldak stood upon the circle and uttered "Ea serpenta rau kaluva nyawisti" and was engulfed in flame. The result was a temporary boost to his charisma. 

After looting what they could, finding a hidden cache containing 34gp and 2 flasks of alchemist's fire.

In the next room, they find a ruined library. Upon searching, they find a book of dragon lore and an arcane scroll of Melf's acid arrow. 

The group then pressed on down some stairs and then up the other side coming along another hallway, finding 2 doors at the end. The southern door Trish was able to open and found 4 goblins in a room. The northern door was locked and Aang was unable to open it, so Trish picked the lock. Inside the locked room, the adventurers find Belak's horde, including a book titled "Treasures of the Fire Lords", which Beldak opened up and started himself on fire. A short battle with the goblins ensued,resulting in a righteous slaughter. 

Rather than resting after the fights, our heroes pressed on into the grove. After stumbling through the grove, they awaken 13 twig blights and overcome them with little difficulty. Trish pulled off an impossible shot, shooting an arrow so hard and fast that it burst into flame, incinerating one of the twig blights. Ghengis was able slice one into kindling.

Again, rather than resting, our heroes pushed forward without rest, wanting to bring an end to the filth in the citadel. They confronted Belak the Outsider, along with the missing original adventurers, now under the control of Belak. Also, there was a frog and three twig blights. Belak offered the adventurers a peaceful alternative, which they politely declined. Ghengis attempted to step forward, resulting in Belak entangling the group with his wand. Again, he offered them the opportunity to be supplicants, but Trish declined by shooting an arrow at Belak.

Thus begins an extended final battle. The twig blights posed no real threat. Ghengis learned the hard way what sundering is, when Sir Bradford destroys the weapon in Ghengis's hand. Sir Bradford also broke Beldak's morningstar. Ghengis got his revenge when he cut off Sir Bradford's left hand like Darth Vader did to Luke Skywalker. The adventurer's then pushed forward with taking down Belak, with Trish delivering the final blow. It was then a short while to wipe up Sharwyn and Kulket the frog. With the last foe vanquished, the looting began.

Aang found the fruit on the tree of which they were told early on. Trish went straight for the loot finding on the monsters...

Belak

  • Masterwork sickle (1d4)
  • Sling (1d4) with 10 stones
  • Cassock
  • 3 smokesticks
  • 2 antitoxin doses
  • 2 potions of cure light wounds
  • Wand of entangle
  • 2 scrolls
  • 1 tome
  • 323 gp
  • 4 gems

Sharwyn

  • Hucrele signet ring
  • robes
  • Shortbow with 7 arrows
  • Staff
  • Backpack
  • Waterskin
  • Bedroll
  • Sack
  • Flint and stone
  • 21 gp

Sir Bradford

  • Scale mail
  • Shortbow with 5 arrows
  • Shatterspike + 1 (1d8+5  19-20/x2) 
    • Wielder with Sunder can use to attack a foe's weapon without drawing an attack of opportunity. Furthermore, a wielder adds +4 bonus to the opposed attack roll when attempting to strike a foe's weapon. If successful, Shatterspike deals 1d8+4 points of damage plus the wielder's Strength modifier to the target weapon. Shatterspike can damage enchanted weapons up to +4.
  • Holy Symbol of Pelor
  • Backpack
  • Waterskin
  • Bedroll
  • Sack
  • Flint and steel
  • Bullseye lantern
  • 5 pints of oil
  • Caltrops x 10
  • 50 ft silken rope
  • 21 gp

While our current quest is essentially complete we are meeting to discuss the future of the campaign and to wrap up/level next weekend.

May 28th 8:00AM CST

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