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Tuba Man1

Invention Guide

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Quite a few of you have been asking about how I have been doing invention and general leveling up on it. So I figured I would try to cover the basics over the next few days.

 

Disassembling items, How to make augmentors, Which gizmos are worth using and the Best npcs to kill for item leveling.

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 Getting Started on Invention & Disassembling Items & Discoveries

Invention is the first Elite skill from runescape and requires 80 Divination, Crafting and Smithing. Once you have those skills head to falador lodestone and head northeast on the path until you find the invention guild. Inside Speak to Doc and he will get you started on augmenting your first item, the deadly flower. The first few levels are the longest, I recommend just disassembling cheap items and going to stores around the game to collect components.

Disassembling

Disassembling breaks down an item and gives components to use with invention, think of it as alching 2.0. Everything you do with invention needs components to making augmentors, creating divine charges and making gizmos. You can disassemble nearly everything in the game. Fully leveled augmented items give higher amounts of components when disassembling compared to an unaugmented item. More common an item is the higher junk chance it has so you need pick whether if it is worth it to use the higher tier in terms of component gathering.

 

Discoveries

Discoveries let you well discover new ways to use invention by "learning" new components to use, lets you create new devices and reduce your divine charge usage and reducing your junk chance when disassembling. Discoveries are a minigame like interface that you match 5 objects until you line them up until they become perfect.

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Augmentors & Fishing Rod-o-Matic

 Augmentors are the main source of giving your weapons and armors the ability to gain xp and later invention xp by breaking it down or siphoning the stored xp.

 

Each augmentor needs Divine Energy, 45 Base Parts 45 Flexible, 45 Tensile, 8 Enhancing, and 7 Powerful.

          Base Parts come from bolts, swords and shields (Ascension bolts, Royal Bolts, White Knight Shop, other sword shops)

          Flexible Parts come from bows and summoning pouches (Unstrung bows, Terrorbird or Yak pouches)

          Tensile Parts come from bows, crossbows and ranged armors (Unstrung bows)

          Enhancing come from offhand magic items, jewellery, glass objects, food and herbs (Slayer Rings, Crystal or Potion Flasks)

          Powerful come from magic mainhand and armors, summoning pouches and runes (Terrorbird or Yak pouches, battlestaves)

 

Fishing Rod-o-Matic

          Rod-o-matic required 22 invention and gives the same xp as a crystal rod

pros : doesn't require 94 fishing and plagues end quest, no need for augmentor and tool seed

cons: 5% slower than crystal rod, swift components are expensive

          

 

 

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Best Gizmos

These are  the best gizmo and perk combinations that you can use for combat and skilling. You shouldn't try to dump millions to get the rank 3+ and combos on perks until you are at leave 90+ because you have a very low chance to get them without negative perks.

Once you get 74 you should get Precise 5 and Impatient 3 on all your gear, they are the absolute best perks to add dps and make augmenting worthwhile.

http://runescape.wikia.com/wiki/Perks

https://docs.google.com/spreadsheets/d/19psrP4KACB1VVVarYaYKrciFGURKLuED_Jzf9Zw473Q/htmlview#

Arrow's Perks as of 2/24/17

Item - Gizmo 1, Gizmo 2 - Gizmo 1 recipe, Gizmo 2 recipe

WEAPONS

Seren Godbow - Precise 5, Aftershock 3 - 5 Arma, 5 Ilujankan

Noxious Staff - Precise 5, Aftershock 3 - 5 Arma, 5 Ilujankan

Noxious Scythe - Precise 5, Aftershock 3 - 5 Arma, 5 Ilujankan

Chaotic Longswords  - Precise 5, Flanking 2 - 5 Arma, 5 Clockwork

Chaotic Crossbow - Scavenging 2

Offhand Chaotic Crossbow - Precise 5

Chaotic Spear - Precise 5, Flanking 2 - (Flanking is fantastic at Corp if your in a group)

Dark Bow - Aftershock 1, Mobile demon bait - 2 Ilujankan, 1 dextrous (Keeps Aftershock damage stack for shield switching, Moblie helps with Path 3 of Araxxor and general adrenaline stalling)

Abyssal Wand - Wise 2 - Dex (for skilling requiring no main hand tool and have Sliske's Endgame catalyst fragment)

Ahrim's Book - Mobile, Wise 2 - 1 dextrous 4 flexible (Clue scrolls and general running around)

rubber chicken - Brassian and Hallucinogenic - 5 brassian

Offhand rubber chicken - Wise 3 - 5 seren

Vengeful Kiteshield - Turtling 2 Venomblood

Chaotic Kiteshield - Turtling 2 Venomblood

ARMORS

Pernix Body - Enhanced Devo3, Biting 2, Reflexes - 5 Facated, 4 direct 1 harnessed

Pernix Chaps - Crackling 3, Impatient 3, Devotion 2 - 5 explosive, 5 zamorak

Armadyl Body - Undead Slayer, Genocidal, Dragon Slayer - 5 undead, 5 dragonfire

Armadyl Chaps - Crackling 3, Impatient 3 - 5 explosive, 5 zamorak

Bandos Body - Undead Slayer, Genocidal, Impatient 3 - 5 undead, 5 zamorak

Bandos Tass - Crackling 2, Biting 2, Scavenging 2, Looting - 3 direct 2 explosive, 5 precious

Virtus Top - Crackling 3, Impatient 3 - 5 explosive, 5 zamorak

Virtus Bottoms - Biting 2, enhanced devo3 - 5 precise, 5 facated

Subj top - Crackling 3, Impatient 3 - 5 explosive, 5 zamorak

Subj legs - Undead Slayer, Genocidal, Scavenging 2 - 5 undead, 5 precious

TOOLS

Crystal Hatch - Honed 4, Furnace 3, Polishing 3 - 5 sharp, 5 dextrous  (Use polishing for doing the Arc)

Crystal Pick - Honed 4, Furnace 3, Polishing 3 - 5 sharp,  5 dextrous

Crystal Hammer - Tinker 2, Rapid 2

Crystal Tinderbox - Rapid 2 Pyromaniac 2

Crystal Rods / Rod-o-matics - Honed 4, Furnace 3, Enlightened 2, Wise 2 - 5 sharp

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Best gear to use

While 2handers and duel wield are roughly same dps they are slight difference in cost. 2handers cost slightly less than their duel wield counterpart, level 1.5x faster than mainhands, so in turn you need less augmentors and/or siphons.

2 Handers: 1.5x equipment xp

Main Hand: 1x equipment xp

Off Hand: 0.5x equipment xp

Armor: 1x equipment xp

 

Disassembling Gear

Disassembling items at level 10 gives the full xp 4x the components if you just disassembled the item without an augment. Also any gizmos added are given back.

Magic is by far cheapest gear to use for disassembling as of (4/4) is using crystal staff and ganodermic armor. Doing ganos 1-99 is very viable method if you have the slayer level for them. They drop flakes which are made for the armor and on average get enough to make 2-3 sets per leveling of one armor set.

Melee is bit harder for most part as there are less option for speed kills. Crystal halberds are easily the best melee weapon to augment for disassembly because of their attack range and ability to hit more targets being a 2h. Barrows gear is really only viable option for disassembling.

Range has the cheapest options by using Black Salamanders but it lacks the ability to use dragonbanes. Like melee, range doesn't have a cheaper armor set besides barrows. Royal crossbow is slightly better for disassembly because of its cheaper cost and ease of gathering compared to other tier 80 items. Royal bow also gets the full 540k when disassembled.

 

Siphoning

Siphoning removes the xp from an augmented item and gives the xp that would have been given for disassembling the item the item 2 levels lower. Siphons should be used at level 9 or at level 12. Siphoning at level 9 is slightly faster than leveling it to level 12, roughly 30k xp per hour but you need 2 siphons(~350k each). Level 12 takes twice as long compared to level 9 but it doesn't cost an extra siphon. When siphoning any gizmos stay on the equipment ( for Dan :p).

 

Siphoning is best used on tier 80+ weapons and gwd+ armors. god war 1 armors are good because of their  low upkeep cost of divine charges. Nex gear ends up outclassing void and tier 90 power with the right perks . I recommend not augmenting Ports gear unless you plan on tanking bosses or learning Araxxi. This is because ports gear is roughly 3x cost of divine charges over gwd armors and the defensive boost isn't worth the lower dps.


 

 

 

 

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Best Npcs to kill

NPC - 2h xp - mh/armor xp - oh xp

Airut - 123 - 82 - 41

Celestial Dragons - 112 - 74

Eddimus - 92 - 61 - 30

Elves - 92 - 61 - 30

Ganodermic Beasts - 65 - 43 - 21

Muspah - 64 - 42 - 21

 

While muspah and ganos give lower xp I perfer them when off slayer task because of the ease of killing off task and speed for power leveling invention.

Another good sort of afk method is to take a halberd and barrows armor to bandos area in gwd1 and use soulsplit with bonecrusher/demonhorn and attack orks. Orks will pile you and just use hurricane and quake when they are off cooldown.

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Muspah & Airut Guide

General Requirements for Muspahs

         Fate of the Gods Quest               

         The World Wakes Quest

          Ancient Magics

          95+ Prayer for Soulsplit and Torment

Items Needed

         Crystal Staff or better to disassembly or siphon (2 if weapon is level 4+)

        Gano top and bottom (2 if armor is level 7+)

       Fire and Blood runes for blood blitz, blitz over barrage because the damage is the same with crystal staff

       Blood Fury or Blood Arcane Necklace

       3 Supreme Overloads

       Penance Aura > Vampyrism

       50 Vis Wax to extend Aura 30minutes 

      Ice Nihil - You need the accuracy buffs with t70-80 weapons, they last 90minutes

      10-15 Rocktails if using Penance

      Super Restore Flasks if using Vampyrism 5-6 rocktails for last ditch heals, 3 Super Pray Renewals or use Supreme Overload Salve

      Spring Cleaner, if you have it

      Magic Notepaper for dragon maces and rune items

    

 Best Magic Bar for this, just move abilities down if you don't have corruption blast, and have auto retaliate on :P

  DChgzYm.png

Stand in this area and use sunshine/ice asylum when needed and repot overloads and pray renewals every 6 minutes.  Pray Soulsplit and Torment

    mWIbZ.jpg

    

 

Airut Method - OLD DON'T CANNON THEM

General Requirements for Airut

         90+ Melee

         95+ Prayer for Turmoil

         99 Herblore for Supreme Overload Salves

Items Needed

        Malev > Refined Zaros > Torva > Zaros > Tetsu

       Noxious Scythe > Dragon Rider Lance > Attuned Crystal Halberd

       Supreme Overload Salves

       Brawler > Dark Magic > Penance Aura > Vampyrism Auras

       Amulet of Souls

       Cannon

       Cannonballs

      Super Restore Flasks

      Spring Cleaner, if you have it

      Magic Notepaper for Airut Bones and rune items

     

       

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Nice guide bruh. Pic for muspahs at the end is broken though that might just be for me, not sure.

Also you should add in Aftershock3 + Biting3. Apparently it's better than Eq3. Ofcourse it's gonna cost too much for most.

Also add a fishing guide please. Or make Ian do that since that's all he does on RS now anyways.

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Posting cause I don't like that there were 666 posts in this forum. No idea what this guide is about but I am sure it is useful to someone.

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