gold warrior

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Everything posted by gold warrior

  1. Starting at 0, if you got all the perks (besides the two weapon thing), you'd take a minus two to attack. Then you'd add your strength modifier x 1.5 due to two handed weapon. So carrot would likely be able to still have a bonus to attack.
  2. I've been adding a lot of Runescape and Skyrim themed easter eggs. While i'd be happy if they got noticed, it's more entertaining for you all NOT to get them to me ^.^ As far as the quests go, I wouldn't introduce something that I wasn't willing to see through. Now that my original world is in the rear view, I'm pretty much leaving it to you all to decide the story, and just give you some possible avenues to take. That's also why I like the non-marathon length games... so I can at least have something figured out for you guys to do. Also... playing all sorts of different monsters every week is really hard , especially the ones with spell-like abilities. As far as the double bladed greatsword... I will allow it as a Huge Exotic weapon: base attack bonus will be -8 unless you get the Exotic Weapon Proficiency feat for Double Bladed Greatswords, then it will be -4. Then...the below perk will help you with another 2... And then... If you want to use both halves in one attack, the below will apply under "normal", with an extra -2 on each due to size... unless you gain the Two Weapon Fighting feat, in which you would use that row with the extra -2 Isn't D&D fun? I expect you to use the rope you tied on Bill to make this dream a reality. Good luck on your roll!
  3. Unholy. Make opheliac play Lucy. That is all.
  4. Is everyone happy with the game length and things? Recap: After taking some time to shop for all the latest trends in adventuring and battle, the party decided to do more shopping. the party met a terrifying tiger like humanoid creature, who agreed to patch up the bag of holing the party had peddled last episode. Also Brynjolf reappeared randomly. The scary shopkeeper guy was incredibly powerful and intimidating, but the party didn't seem to mind. our party then decided to go scope the local mercenary district for potential questing opportunities. Along the way, they discovered a "public wasting" execution, as well as a set of Talion Laws scrolled on giant stone monoliths. Once at a watering hole within the mercenary district, the party decided to put on a musical show, in which mike played a rousing rendition of "flight of the bumblebee". This netted them a nice quest in which they were to slay a soul eating death dog called a barghest. They'd have likely been better off finding a job that someone offered a prize for, but not our adventurers, no. The group then decided to call it a night, and got two bedrooms at the local four seasons lodge. There they found an abandoned bag full of some adventurer's equipment, of which much still remains unidentified. After looting the bags contents with little regard for the laws just learned from the day before, the party made way for the town exit to seek out the barghest. Once outside the town, the adventurers found themselves being attacked by a duo of lowly, yet formidable Tannar'ri demons called dretch. To borrow a term: Flawless Victory. After mopping the floor with the dretch, the party made their way to the barghest den.
  5. Next game this weekend, if people can attend.
  6. In our last episode: Brynjolf was somehow sucked into the dagger, and appears to be unresponsive. The party is under the impression that this is a convenient DM mechanism to keep Brynjolf in stasis until Tuba can return, and they are right. the party decided to head towards a really scary looking mountain range, that has crags shaped like giant rib bones reaching towards the sky... They happened upon a scantily clad half-human-half-devil woman who was under attack. They saved her, and little Mike goaded her into playing Sacagawea for the party on their way to the mountains. They got to the gate town of Spinehollow, which essentially looks like the ribcage of an enormous creature, that has been walled off and colonized. The party made a beeline for the trader, who (other than offering normal trade) offered the party a really cheap "bag of holing". The party discovered that this bag of holding was cheap for a reason, as it has a small hole in the bottom (which in the D&D world means it's broke). Orist threatens the shopkeeper, who then informs the party that they can simply have it "sewn right back up".
  7. Eh... It will be a 2 hour game at probably the most, so if you're knowledgeable about character advancement, you can go ahead.
  8. I'm thinking during the game, I don't have a whole lot of stuff planned for the long run, so I'm thinking this will be a short game for you guys to decide where you want to go. and I don't know if everyone will have time beforehand, anyway.
  9. Last time on: No dungeons or Dragons The douche-bag band of adventurers returned to the city, after having completed their quest. They received their reward from the mayor, and then talked to the guard who promised more information on the mysterious dagger from the bartender's story. The adventurers learned the dagger had at least something to do with the folks who were killed at the beginning of the story, and decided to get some rest before buying the dagger outright from the guard. The next morning, the group found the guard lying in a pool of his own blood. Orist, the de facto leader of the crew decided to mercy kill him on the spot, and looted a dagger, and a tome that told of a millenia-old cult of tribefolk who were tasked with keeping a transdimensional demon portal closed. after reading about this, our adventurers decided to bury the body. They threatened a young boy who saw them carrying a body out of town, but who cares about him. halfway through burial, the sky to the north started to cloud, and an eerie red hue started to spread throughout the sky. Ignoring this completely, the group ventured back into town, where they tried to sell their loot to the local general store clerk. The clerk, upon hearing about the reddening sky, denied the party any trade, and kicked them out to the curb. The party then decided this was the perfect time for a drink, so headed back to the fugly pumpkin for a beer. Upon finding the bar completely deserted (save for all of the townsfolk, who have locked themselves in the cellar, and barred the door), our beloved heroes began to loot the cash register, and pilfer the top shelf of liquor. The level-headed cleric, in all his saintly wisdom, then decided to start smashing the liquor, in his own vain attempt to show his discontent with the situation. The party then decided just to leave, with only one bottle of high end dwarven whiskey (as well as all the cash register's gold) for their troubles. The party then decided to go investigate the red sky. upon venturing out into a clearing, they discover the mayor studying an ever growing red portal. Mike, the halfling bard, thought it wise to sneak up and sling a rock at him. halfway through his sneak attempt, the mayor notices, and suddenly morphs into a grotesque alien-like creature known as a doppleganger. The party then annihilated the doppleganger. Really fast. And the DM was peeved by this. The portal continued to grow, so the party, after consulting the tome, figured out that they had to kill a chaotically aligned creature in order to sate the blade's hunger to return home (which is where the chaos portal led) Orist, having been the bearer of the blade, tried stabbing the dead mayor. *Nothing interesting happens* Orist then tried stabbing brynjolf in the heart, and missed. Brynjolf wasn't happy. Orist then tried cutting his own wrist. he succeeded in cutting his wrist. The party then figured that instead of closing the portal, they could open a new one and flee through there. so they did. they then found themselves in a portal room. In weighing their options, they inadvertently discovered a hidden portal, and activated it with the dagger, and went through. Once through the portal, the group found the dagger lying on the ground in front of them, visibly inert. Inspecting their surroundings very briefly, they discovered a very barren... inhospitable landscape. But at least they get to level up now.
  10. That's a quorum. Green can you make it?
  11. http://puu.sh/jd7ph/a244e6b771.png
  12. everyone available for a shorter game next week, same time? Here's a recap of what's happened so far: You all were found mugged and left for dead in a clearing by a ranger. 2 strange robed people and an orc were less lucky, and were all dead, one of which was eaten. (Your memory of these three is a bit fuzzy, but you remember the Orc was wild, and bound.) The monks had a small strongbox that appeared to have been forced open and looted, and they along with you had no money left on them a random little kobold tried to capitalize on your weakened state, but was promptly murdered where he stood. you made your way to a nearby settlement town, after bribing a less-than-intelligent guard with chalk, where you rested for 2 days. during this time, your party fully healed, milled around the nearby church, and found gossip in the inn (the fugly pumpkin) some gossip led you down to the cellar of the inn, where you found a crack that led into an underground cave you murdered some rats, leaped over small but powerful creeks, executed or calmed a pair of dogs, and found yourselves in the presence of two enormous rats, and an interesting character. As you found out, he is completely nude, save for a codpiece/belt, and a wrinkly red paper crown. Upon initial conversation with this man, shockingly, you discover that he is mentally unstable. He summoned a horde of rats to nibble at you while you fought, which did very little to stop Carrott from sliding his longsword through the mans ribs. you guys found some chalk, picked up the crazy man's red paper crown, blue jewels, and lute/battleaxe, found 5 platinum, and unearthed the fabled flugelhorn of stealth, then showed a large horde of baby rats what it feels like to be bubble wrap, patched up the opening to the cave, and returned to the innkeeper/bartender, having solved his vermin problem. he gave the party a free pass to drink free for life, as well as 200 silver for their troubles. Mike didnt appreciate this, so he accosted the bartender, and was then banned from the bar. The bartender told the party that the crazy man (who was said to have "been totally dead when they got there") was once his adopted son; one of a pair of twins found years ago in a clearing, clutching a special insignia-adorned dagger. he told you to tell the older twin of the youngers passing. the party made their way to the town hall, where they found the mayor and the older brother/ town guard. the mayor convinced the party to help get rid of the bandits in the area. the brother/guard assured the party that he would give them more details about the dagger once the bandits were eliminated. the party then ran into the wilderness, slew goblins, kobolds, krenshar and gnoll. they found/ stole a note, which hinted that some object was retrieved for a paying party, assumed to have been retrieved by the bandit party the player party just peed on and murdered. The party also got back their gold that was stolen at the beginning of the campaign. so that came full circle. congrats guys. Mother freaking justice.
  13. so for clarification: 7/25/15 at 7am cst Me and my bro confirmed unholy and his mate confirmed Mango confirmed Tuba as of yet unconfirmed. side note... what are warning points, and why do i have them?
  14. Many fun plans ahead. Color me excited
  15. I will be happy/ unhappy once someone tells me how it affects me personally. Until then... apathy.
  16. Browser? I had trouble getting ie to work
  17. So unholy, does your friend need a mic? Also, if anyone is available this Saturday, I may be available for a game if we can all find a time to do it.
  18. Here's a recap of last weekend's events: You all were found mugged and left for dead in a clearing by a ranger. 2 strange robed people and an orc were less lucky, and were all dead, one of which was eaten. (Your memory of these three is a bit fuzzy, but you remember the Orc was wild, and bound.) The monks had a small strongbox that appeared to have been forced open and looted, and they along with you had no money left on them a random little kobold tried to capitalize on your weakened state, but was promptly murdered where he stood. you made your way to a nearby settlement town, after bribing a less-than-intelligent guard with chalk, where you rested for 2 days. during this time, your party fully healed, milled around the nearby church, and found gossip in the inn (the fugly pumpkin) some gossip led you down to the cellar of the inn, where you found a crack that led into an underground cave you murdered some rats, leaped over small but powerful creeks, executed or calmed a pair of dogs, and found yourselves in the presence of two enormous rats, and an interesting character. As you found out, he is completely nude, save for a codpiece/belt, and a wrinkly red paper crown. We left off with your party diplomatically approaching the strange man as he welcomed you to his "kingdom"
  19. I can always drive for him should the need arise
  20. i will confirm that the time of this post is 6:15 cst, game time will be 25 hours from this time.
  21. I've rolled 1 other character, so someone is going to have to roll their own. straight phb races and classes, stat rolls are 4d6d1 (highest 3 dice) and you pick the stat on each die. if you need help let me know and i'll try to facilitate.