Frozen

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Posts posted by Frozen

  1. (For approximate weight in lbs, multiply kg by 2 (2.2 for closer to exact))

    I'm a fatass and I know it, it's time to lose weight.

    I must have some kind of update log somewhere to keep myself from giving up and what other place better than the internet right? NOTHING CAN EVER GO WRONG!

    Anyways here's my current weight, my optimal goal would be 71kg but I want to be below 80kg.

    I will be using the "recently discovered" 5:2 diet method combined with 3-5 hours of exercise per week.

    Day 1

    Current weight: 115.2kg

    to go: 35.2kg (44.2kg for optimal)

    Exercise: Walking for an hour and 22 minutes.

  2. okay, here we go...

    Recently Drygores have been dropping a lot.

    I've decided to try and minimize the losses by selling the Drygore weapons at the end of the day and re buy at the morning but I face a simple problem cuz my math has been stupid and failed before I don't dare to trust it completely.

    Anyways here is the idea, taking the values and assuming I will be able to buy/sell at market price everytime

    X = total money drop

    During the day (16 hrs) drygore drops 2(x/3), x/3 during the night.

    During the day I would lose money due to the drygore dropping in price.

    During the night I would gain money due to not having drygore

    - 2(x/3) + (x/3) = - (x/3)

    Would I keep the drygores during the entire period of 24 hours I would lose (X) GP rather than (X/3) GP.

    Due to buying drygore when it's cheaper than in the evening it kind of makes sense that you would end up with a chunk of gold

    in your purse.

    Have I managed to minimize the loss or am I just way out WAY out riding a bicycle on ice again?

  3. you should try using the guthix blessing skill from constitution it heals great

    it's in there somewhere and I can't really do that due to the lack of the spell, regeneration does enough healing anyways.

  4. Nice guide! :)

    Do you have an estimate on how many chests you can do per hour?

    inserted, 72 chests per inventory is my personal best with this method, I could easily go 150 chests per inventory though if I had guthix's blessing or used a shield to heal rather than using saradomin brews and super restores.

    ah, per hour.

    well, 12-15.

  5. ^fixed the video

    I have to look up a few things before I can give out exact better than items, but it's max cape, cmaul, karils xbow, goliath gloves and corruption aura, none of which are required.


  6. #Author's Notes

     

    72 chests per inventory is my personal best with this method, I could easily go 150 chests per inventory though if I had
    guthix's blessing or used a shield to heal rather than using saradomin brews and super restores.


    This method will yield about 12-15 chests with the best gear, overload and turmoil per hour, expect less with lesser setups.

    ________________________________________________________________________________________________________________________________

    Welcome to your guide to barrows, I've earlier made a guide on this subject but due to updates it have become outdated so I decided to make a new one due to
    requests. This guide contains heavy amount of images so it's not recommended to use a cellphone to view this guide. ^-^
    This method is extremely powerful, you can expect to get at least more than 20 chests per inventory if you're doing it right. welcome_zps02b29657.png

    What we are looking at behind me is the minigame location, the setup I'm using and everything else interesting. Lets begin with the action bars.

     actionbars_zps1a8508dd.png

    first thing you want to make your keybinds easy to access rather than this, simply right click any ability and bind it to a key on your keyboard. if you got a razer mouse
    or similar with multiple keys you can bind a few to those as well, for convenience sake

    I will bind it so it will look like this.

    actionbars2_zps158e8b78.png

    Okay, now that's done with, we need to set up the inventory in a specific way to minimize the
    amount of mouse movement, this is why we got Shift Q and W bound as they are
    bags2_zps5ea8b77c.png

    By putting Karil's crossbow in shift+W keybind we now unlock (Y) keybind for use with anything else, I'd recommend to insert overload on Y because of this.
    This is the way you want your inventory to look, I know it's a lot of overloads, don't worry about it, if you cannot use overload
    I recommend using summer pies in combination with any kind of defensive potion, for example, super defense potion.

    This too if you want to be cheaper but I find the increase in chests per hour more profitable in the long run. Karil's Crossbow
    is also negligible, I recommend using a royal crossbow if you have the know how to kill QBD otherwise just use the best
    2H crossbow you can get your hands on Drakan's Medallion from The Branches of Darkmeyer in combination with
    House tabs this is a great method to reduce the number of prayer restoring potions as possible, all the way down to 0.

    and the armour:
    armour_zps8d6b70fd.png

    Detailed reasoning for Bandos:


    The reason I'm using bandos is due to it's effectiveness, a recent post on the RSOF allowed me to control it's actual efficiency of being the same as 41.83% of an overload in terms of damage, (one boosted level = +9 weapon damage) the usage of assault would turn 9 damage into 219% more (19.71) then convert that value further over a 6 second period of auto attacks, ~1.67*19.71 = 32.85 damage per boosted level for a total of 558,45 damage for 17 boosted levels then you add bandos for another 41.83% resulting in a final boost, 41.83 ~7.11 boosted levels resulting in +64 damage -> 140.16 -> total 233.6 damage boost per assault. We're looking at 792.05 damage boost with overload and bandos alone, a 132 damage per second increase. This is also before the increased accuracy.
    THEN we got turmoil as well to count into the formula.


     

    If you do not have enough money for the armor I'm using, you can always exchange them for cheaper
    alternatives, barrows armour such as Verac's is a great alternative until you earned enough money for bandos.
    The next step in the line is learning the optimal rotation for this, you will soon realize that the use of Assault(5)
    is more important than that of the use of the complete rotation but it's simple enough to learn; use Slice(1)
    followed by any of the available abilities (2,3,4,5,R)R should be used last, Regenerate(6) can be exchanged for 
    Guthix's Blessing or Rejuvenate if you for some reason decided to bring along a shield for some reason.
    Regenerate should be used whenever you need a heal or have a full adrenaline bar. Guthix's Blessing
    and Rejuvenate can be used in combat and heal for twice as much than Regenerate and are recommended
    over Regenerate.

     

    Okay, you now know the basics of the setup and abilities our next step is to learn what to do with the brothers
    , to simplify the rotation will take care of them but whenever you can use Assault you should, wait for 3 hits then
    follow by the use of any of the abilities(2,3,4), this powerful combination has a huge potential and can

    quickly decimate your foes (Akrisae)
    Watch this video and you will learn how powerful it really is while learning how to take each and every one down.

     

     

     

     

    I used Soul Split and Turmoil through the minigame and ran out after 6/7 graves were checked,
    it is possible to check all graves before prayer runs out as I've had that happen a few times.
    However if you do not have 92/95 prayer you can always use piety and protect
    from melee/mage/range depending on what ability the brother is using, just like overload,
    it's optional but recommended for maximum efficiency.

    I have nothing more to add for now, I hope this guide will aid you.
    Please leave your questions below and I will try to answer them as quickly as possible
    otherwise look me up in game and I shall aid you. Good luck finding them items :)

    • Upvote 2
  7. Life is a chair next to an 80 inch LED TV hooked up to a computer which can run any games the next 10 years smoothly and a cold refreshing soft drink in the left hand while playing games with the other.

  8. [*]Step 8: Do NOT go to the following types of sites

    -Non-renowned fan sites (Runescape wiki, Tip.It, MaSors, etc. are fine)

    -Sites promising free items

    -Sites promising Modship

    -Personal Server Sites

    -Links to fishy looking RS sites

    -RWT Sites

    -Botting Sites

    -Myspace (it's Open Source, I could put any code I want on my profile)

    -Links in RS youtube vids

    -Links in comments

    -Links from ANY person you don't trust/know very well that plays RS

    -Links from anyone who plays RS to any-site you are not familiar with

      U forgot dirty filthy sites, they contain lots of viruses. 4chan also gots lots of viruses :P

    • I really appreciate this but I cannot seem to get it to work. I do also have a Mac so that may be my problem.

      I have made it java, as I mentioned it only worked for windows before, now its however, multi-language allowing it to run on any operating system who have java as its written in java. the file still exist on the same webpage, however is now named "Efficiency Calculator(Multilang Java).jar"

      Feel free to try it out ^^

      • Upvote 1
    • I took the liberty of throwing together a quick calculator for this, sadly only for windows atm. If anyone care to turn it into java here is the source code written in .net, Requires at least 5 textboxes and a button to work

      Nothing advanced tbh pretty much simple as it skips a few things.


      Public Class Form1
      Dim a As Double
      Dim b As Double
      Dim c As Double
      Dim d As Double
      Dim f As Double

      Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
      a = 0
      b = 0
      c = 0
      d = 0
      f = 0
      End Sub

      Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
      a = TextBox1.Text
      b = TextBox2.Text
      c = TextBox3.Text
      d = TextBox4.Text
      f = (a / B) - ((c * (a / B)) / (d))
      If c >= 0 Then
      f = (a / B)
      End If
      TextBox5.Text = f
      End Sub

      End Class

      http://home.hbexom.operaunite.com/file_sharing/content/

      Pass: Holykebab

      Just navigate to the Runescape folder and download the "Efficiency calculator.exe"

      Oh ya, your calculation is weak on the point when you make profit, it means you will spend less time to train the skill.

      For example, you make up about 170k gp per hour making yew longbows by stringing the unf. longbows with a gain of about 130k xp per hour. tho it should take ~ 81 hours to reach 99 from level 82. Due to the money gain/loss in your calculation say while c(money loss/gain per hour) is positive and maximum moneymaking cap(d) per hour of 2m, f(total hours) would be ~ 75 hours.

      I'd recommend saying that IF c is greater than or equal to 0 (skill is profitable), only use a/b, (total xp needed/xp per hour)

    • Good changes, one more thing that I see that is kind of confusing. You say 14/100 herbs die per trip on average. This implies that you obtain 100 herbs per trip on average. I think maybe just change this to an average of 14% of herbs die per trip.

      whopsie!

      Thanks :)

    • The maximum is 21 without pot per plant, thus giving a theoretical maximum of 85 without pots... I've never ever personally seen 21 from a plant, and I've only ever seen 20 once (no pot, ages ago), so the odds are probably less than winning the Euromillions alone... The 21 max is regardless of level I think, but your average harvest increases with your level.

      If the maximum theoretical is 21 per patch, how does that turn out to a theoretical maximum of 85?

      The theoretical maximum without pots here should be 105, giving an absolute max at 140 herbs, Which is even less chance than finding another set of intelligent species out there.

      I would stick to either profit/herbs/etc. per trip or profit/herbs/etc. per hour. Since per trip and per hour are not the same thing, reading through can be confusing when you are discussing averages and figures. So I would either pick per hour or per trip. Also, I didn't see anything about herbs dying or loss of profit/averages due to these. Maybe put a disclaimer or something stating that the figures given are for herb runs with no dead patches or something.

      Fixed, I might have missed something, someone read it through, I have to go get ready for xmas :)

    • You might also put in some details about understanding the farm clock (if you do understand it) in a spoiler or something, as its pretty handy in understanding why your herbs sometimes only take 60 minutes and other times takes over 100 minutes to grow.

      Also disease etc?

      Great Ideas, I'll look it up, though, I did take into account that not all trips are perfect 85 herbs per trip.

      Appearently this http://seanv.info/2007/farming_timers.html, show that if you log in and out resets / adds a delay to the timer.

      Meaning you should stay online / offline meanwhile.

      As I see it, when you log in, the timer value sets to 0 causing the 20 minutes to start over.

      I'm kind of annoyed that I didn't think of this obviousness myself though :o

      Please explain to me if I did something wrong...

    • What Hal said, that 45 herbs per hr is pretty high...again even at 99 farming. Herbs grow about every 90 minutes, so that means 67 herbs per trip average? I've maxed at 61 with pots. Id say the range is 23-63 or something per herb run.

      I say it once again...

      The maximum THEORETICAL herbs gained per trip is 80, if not more. What I've heard the maximum was 60 without pots. Adding the 33% bonus the THEORETICAL maximum should be around 80.

      It has nothing to do with avarage, the first one at 83 does, the other one is at 99 with the above:

      45 avarage at 83/maximum at 99 being 80.

      Avarage at 99 however, with potion, should be 50-60

      I'll just add this directly into the guide to remove future problematics.

    • very nice guide, although I only make herbs for proftis, and and what does 'average of 83/maximum at 99 farming' mean~? ive got no way near that and im 99 farming- most i got with juju pots is mid 40's but one patch had died, but still maybe your calculations are a little off...

      Probably, although what I mean is at avarage, on level 83 you will get aprox 45 herbs per trip with juju potion. Adding toheather everything you made.

      At 99, however, You can technically recieve 80 herbs from 5 patches

    • Nyaa nyaa!~ to you.

      Updates: added titles.

      First off, farming is most profitable, afkable skill in runescape. You're online for 5-15 minutes, afk for 65-75 and get back online.

      with this theory your profit per trip should be capped at 5-16 times what is mentioned at the bottom of this guide.

      Keep in mind, you will ONLY reach 2m (or more) if you're very VERY lucky and farm torstols with supercompost, magic secateurs and juju farming potions. Farming torstols is very risky and should not be attempted unless you check on your herbs every 20 minutes. Otherwise, farm snapdragons.

      If your farming is at least not 70 (or 85 for torstols), do not fear, below is a guide which you can use.

      Traning methods

      Allotment patches (Catherby, Northeast of Ardougne, North of Explorer's ring tele, West of ectophial teleport

      Level 1-5: Potatoes

      level 5-7: Onion

      level 7-12: Cabbage

      12-20: Tomato

      20-47: Sweetcorn

      47-70: Watermelon

      70+: Nothing unless leveling.

      Flower patches (Catherby, Northeast of Ardougne, North of Explorer's ring tele, West of ectophial teleport, Don't touch these when they are fully grown unless otherwise stated)

      2-20: Marigold

      20-47: Scarecrow

      47-70: Nasturtium

      70+: Marigold, you will be picking these for ~ 4k profit per harvest.

      Tree patches (Varrock, Falador, Tree Gnome Stronghold, Taverly and Lumbridge)

      15-30: Oak

      30-45: Willow

      45-60: Maple (or just continue with willows if on a low budget)

      60-70: Maples or Yew trees

      Fruit tree patches (Brimheaven, Tree Gnome Stronghold, Tree Gnome Village, Herblore Habitat, Catherby and Lletya)

      27-33: Apple

      33-39: Banana

      39-42: Orange

      42-51: Curry

      51-57(or 62): Pineapple

      57-68: Papaya

      68-70: Palm

      Bushes (Kandarin Monastery, Etcetera, Rimmington and Champions Guild)

      10-22: Redberry

      22-36: Cadava Berries

      36-48: Dwellberry bush

      48-59: Jangerberry bush

      59-70: Whiteberry bush

      70+: Poison Ivy

      Herb Patches (Along with allotment and flowers)

      9-14: Guam

      14-19: Marrentill

      19-26: Tarromin

      26-32: Harrander

      32-38: Ranarr

      38-44 (or 50): Toadflax

      44-50: Irit

      50-56: Kwuarm

      56-62: Avantoe

      62+: Snapdragon

      85+(optional): Torstol, has highest profit, but also highest risk.

      Special patches

      42+: Evil Turnip - Draynor manor

      53: Bittercap Mushrooms and Jade vine - west of canifis and east ardougne

      54+: Vine Blossoms at Herblore Habitat

      55+: Cactus - Al'Kharid

      63+: Belladonna - Draynor Manor

      72+: Calquat tree (Payment, 8 poison ivy) - Tai Bwo Wannai

      Vinesweeper

      Meanwhile training farming you would like to play Vinesweeper, I'll make a guide on how to play that later.

      70+

      Once you get to 70 farming the money will start to roll in, at 85+ Its recommended to farm torstols.

      However use of juju farming potions is highly recommended due to the high risk. This, almost always, guarantees profit and a high yield.

      Yet, you have to look out for diseased herbs.

      Juju Farming Potions

      Probably the best potion in game right now, 33% chance for double herbs per harvest, in order to obtain these you will need to have 74 hunter and 64 herblore along with 70 farming.

      For a hunter training guide, please refer to my Hunter Miniguide:

      Herblore is pretty self-explanatory though, If you wish for higher herblore levels, make the best potion you can make up to super attacks then super attacks to super strengths and then them to 64, however prayer pots might be cheaper depending on herb costs.

      To make them, hunt Common / Draconic Jadinkos for herb seeds (Ugune), pay the zombie gardener to look after your herbs for 3 blue vine blossoms per time.

      Mixing them requires atleast 74 hunter due to the marble vines that only are gained from Igneous Jadinkos.

      Ugune + Juju vial of water = Ugune Potion (unf)

      Ugune potion (unf) + Marble Vine = Juju farming potion.

      Requirements for maximum profit

      Skill levels:

      72 farming, 74 Hunter, 64 Herblore, 92 Summoning (78 works too)

      Items:

      Equipped: Ardougne Cape (with atleast Kandarin Monastery teleport), Skill necklace (if <4 on cape), Magic Secateurs, Gloves (Any) and Explorers Ring (With Cabbage Patch teleport), Ring of Duelling

      Inventory:

      Every trip: Fire runes, law runes, air runes, ectophial, spade, seed dibber, snapdragon or torstol seeds, coins and juju farming potion and 4 Marigold seeds.

      Optimal order: Trollheim, pot juju potion before you start to harvest, make sure your magic secateurs are equipped. Next, ectophial teleport, Camelot, Ardougne patch and finally Cabbage patch.

      In every patch replant the herbs and marigolds, If you have a belladonna planted in draynor manor, check the belladonna every trip.

      Dungeoneering rewards:

      LEARNED (Important): Scroll of Life

      Optional: Scroll of Cleansing (not recommended for torstols because of the extreme money loss)

      Poison Ivy bush trips: Combat bracelet, rimmington teleport (keep your house here if you havn't done the quest to make tablets), 4 poison ivy seeds, giant ent / Wolpertinger pouch.

      Optimal order: after you're finished with The cabbage patch, if this is not your 10th herb trip, as to speak of, counted in hours from the belladonna seed is planted, teleport to rimmington and

      harvest the poison ivy there, make sure your familiar is summoned though. Next, Kandarin Monastery, Miscellania (Use fairy rings) and finally Combat brace yourself to the Champion's Guild.

      Belladonna Trips:

      Belladonna seed, this is brought along every 10th herb run.

      After you've planted your final herb seed, run north to draynor manor and plant a new belladonna there, this one is purely only for xp though.

      Cactus: Keep one in your patch, It will regrow one spine every 20 minutes. Harvest this one after you're done with everything else.

      Fruit trees:

      These will regrow 1 fruit approximately once every 45 minutes. Therefore it's best to leave them alone for 4½ hours, this means every 4th herb trip, after looting the cactus, you should head all over and loot these babies. Papayas is the fruit tree of choice.

      Profit per trip

      Depending on your skill level the profit you will make varies greatly.

      However, at 83 farming, with Juju farming potion, giant ent and everything else in this guide used, the avarage gain of items is:

      ~ 45 snapdragon herbs per trip, 24 poison ivy berries per trip, 3 cactus spines per trip, 2-4 marigolds per trip, 40 papayas per trip.

      Total profit per trip: 268.6k + seeds back to 671.6k + seeds back, These values are per hour. You can add 10k-50k or something like that if you turn the potions into unfinished ones. This gives you a little herblore xp as you clean them and making your top profit go above 300-700k. If you did torstols, 500k-1m or more plus all the other items in profit per trip reaching as high as 2m depending on your farming level.

      Theoretical maximum: In theory, an avarage herb trip lies at around 45 herbs and raises with your level. A theory can be set up,

      Maximum herbs that can be gained from patch is 21 without pots, theres 5 herb patches, (105 herbs in total). Added 33% sets an absolute max at 210 herbs, and a theoretical max of 140.

      However, 210 herb maximum chance is so low, it would be easier to find aliens.

      Harvest time

      An avarage trip takes about 15 minutes max:

      Herbs and Marigolds: 5 minutes

      Poison Ivy: 3 Minutes

      Cactus: 1 Minute

      Fruit Trees: 6 Minutes

      An avarage trip is 8 min 20 sec.

      Growth time (avarages)

      herbs: 80 minutes (4*20)

      Flowers: 15 Minutes (3*5)

      Ivy berries: 160 minutes (8*20)

      Cactus: 520 minutes

      Papaya: 960 minutes (160*6)

      Farm clock

      Runescape uses a timer to figure the growth of a herb or any other plant.

      This means it follow some rules. Read this article for more information: http://seanv.info/2007/farming_timers.html

      What it means is that whenever you log on, you have to stay online for the course of the herb growth timer to cause a grow event, or stay offline.

      But it also means that you will be able to find at exactly what point in time your herbs will grow.

      Herbs uses a 20 minute clock.

      Finding the game clock:

      Theres two ways to do this: 1. Plant a herb seed and wait until it grows, staying online all the time.

      2. Log out then back in and record the time.

      This is your starter time, meaning after this point 20 minutes in time, your herbs will grow once.

      Everytime you log in or out it resets, therefore the big time differences between the plants which we report as "normal" difference, when it has technical backgrounds proving it, what it means is, These clocks seems to be per herb and resets on login/out.

      Using this you can set up a route, every 20 minutes, do a herb trip to check on them, (especially good if you're doing torstols), then do something else for the next 20 minutes and repeat.

      Deaths and Diseases

      Theres other things to interfere with the moneymaking than the farm clock, DISEASES!

      Every now and then your herbs will get sick and start dying and will interrupt the growth, leaving it at the state it should have become - 1.

      When it grows from state 1 to state 2 and gets diseased, it will revert back to state 1 and finally die 20 minutes later.

      The best way to avoid dead herbs is to manually check up on them and is greatly recommended for torstols.

      At avarage, about 14% of all planted herbs dies.

      Thanks to

      Wildman18drew for finding errors

      Tore for telling me about the clocks and maximum herbs per trip, and herb death ratio.

      Ahsgreenwave for ideas about less confusing guide

      If you have anything you want to add, something I might have left out or a pointer on errors, please feel free.